Description
CoreWars is back, and this time you must intentionally lose every battle against the Imp. Submit a warrior that self-terminates immediately.
Setup
Edit the provided Redcode warrior so it contains nothing but a header and ends immediately.
Pipe the modified warrior into nc saturn.picoctf.net <PORT_FROM_INSTANCE> to fight the Imp.
printf ';redcode\nDAT 0, 1\nend\n' > imp.rednc saturn.picoctf.net <PORT_FROM_INSTANCE> < imp.redSolution
Want to try it yourself first?
The guided walkthrough reveals hints one step at a time.
Step 1Strip the warrior
ObservationThe description requires losing every battle against the Imp. That calls for a warrior that terminates itself immediately rather than one that competes, which is a DAT-only Redcode program.A warrior that only contains a DAT instruction dies the moment it executes it. DAT is the data instruction and any process that attempts to execute it is immediately terminated. One DAT line is enough to lose every round.Learn more
Core War is a programming game from 1984 (A.K. Dewdney) where two programs called warriors compete inside a virtual machine called the MARS (Memory Array Redcode Simulator). Warriors are written in Redcode, an assembly-like language: a few opcodes, addressing modes, and a circular memory of typically 8000 cells. The MARS interleaves instructions from each warrior. A warrior dies when it executes a
DATinstruction; the last live warrior wins.The Imp is the simplest possible warrior:
MOV 0, 1copies the current instruction one cell forward, and execution follows it. The result is a self-replicating wave that sweeps memory forever.A warrior whose only instruction is
DAT 0, 1loads a single cell, so the very first scheduled tick lands on thatDATand the process dies before it can do anything. Across all 100 rounds the result is deterministic: 0 wins, 100 losses. With a normal scoring tiebreaker (more wins beats more ties beats more losses), this hits the requirement of losing every round.Want to test locally first?
sudo apt install pmarsinstalls pMARS, the standard MARS simulator. Keep the downloaded Imp under a second name (cp imp.red imp_orig.redbefore you overwrite it), then runpmars -r 100 -b imp.red imp_orig.redand confirm the DAT-only warrior loses 100/100 before connecting. The pMARS reference covers the CLI in detail.Step 2Run the matches over netcat
ObservationThe setup pipes to netcat, and the match runs over that pipe. Redirect the modified warrior file in as stdin, and the flag arrives once the hundred rounds finish.Send the file through nc and read the summary. The flag prints once 100 rounds finish.bashtimeout 30 nc saturn.picoctf.net <PORT_FROM_INSTANCE> < imp.redExpected output
picoCTF{h3r0_...6d4cf}What didn't work first
Tried: Typing the nc command interactively without redirecting imp.red as stdin
Without the input redirect, nc sends nothing and the session hangs waiting on your keyboard. The server expects the warrior source over stdin straight away, and piping or redirecting the file is what delivers it.
Tried: Sending the original downloaded imp.red (the Imp warrior) unchanged to the server
The original file holds the Imp's own move instruction, which is a winning warrior rather than a losing one, so the server reports wins or ties instead of a hundred losses and no flag appears. Replace it with a DAT-only warrior before sending.
Learn more
The challenge server runs the matches synchronously, so the response is just stdin in, summary out. Wrap nc in
timeout 30if the connection seems to hang; that catches the case where the warrior is malformed and the server waits for more bytes. If the response complains about syntax, double-check the file has Unix line endings (runfile imp.red; CRLF endings break some pMARS variants).For deeper Core War strategy the corewar.co.uk archive has decades of documented warriors and tournament results.
Flag
Reveal flag
picoCTF{h3r0_...6d4cf}
Any warrior that terminates immediately will forfeit every round and yield the flag.