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Play Nice picoCTF 2021 Solution

Decrypt a message encoded with a classic polygraphic substitution cipher to retrieve the flag.

Published: April 2, 2026Updated: August 13, 2026

Description

Not all ancient ciphers were meant for casual correspondence. This one requires a 6x6 key alphabet. Connect to the server and decrypt the message - then send back the plaintext to prove you cracked it.

Remote

Connect via netcat to receive the 6x6 key alphabet and ciphertext.

bash
nc mercury.picoctf.net 6057

Solution

Want to try it yourself first?

The guided walkthrough reveals hints one step at a time.

Walk me through it
  1. Step 1Connect and capture the key and ciphertext
    Observation
    The description mentions a 6x6 key alphabet of 36 characters, a to z plus the digits. That is the extended Playfair variant, so connect first and capture the random key grid and the ciphertext.
    Connect to the server. It will display a 6x6 Polybius-style key alphabet (36 characters - a-z and 0-9) and a ciphertext. Copy both for the next step.
    bash
    nc mercury.picoctf.net 6057
    What didn't work first

    Tried: Treating the 6x6 grid as a standard 5x5 Playfair cipher and merging I/J

    A standard 5x5 Playfair tool expects 25 unique letters, so it rejects or silently mangles a 36-character alphabet. The 6x6 variant keeps I and J apart and adds the digits, which makes the modular arithmetic mod 6 rather than mod 5. Anything built for 5x5 returns garbage.

    Tried: Feeding the key alphabet to dCode with spaces or newlines still in it

    The dCode tool wants the alphabet as a flat string with no separators. Paste the server output with its row breaks intact and it either errors or miscounts positions, shifting every digraph lookup by the number of whitespace characters. Concatenate all six rows into one 36-character string first.

    Learn more

    The Playfair cipher is a digraph substitution cipher invented by Charles Wheatstone in 1854 and popularized by Lord Playfair. Unlike simple substitution ciphers that replace individual characters, Playfair encrypts pairs of letters (digraphs) at a time, making simple frequency analysis less effective. It was used by the British military in World War I and by the Australians in World War II.

    The standard Playfair cipher uses a 5x5 grid containing the 25 letters of the alphabet (I and J are combined). This challenge uses a 6x6 variant that accommodates all 26 letters plus 10 digits (0-9), for 36 total characters. The key grid is filled with a keyword first (removing duplicates), then the remaining characters in order. The extended grid supports encrypting alphanumeric messages without losing digit information.

    The server generates a fresh random key grid and ciphertext each connection, so the solution cannot be hardcoded - it must automate Playfair decryption using the received key. This is a common CTF pattern: the server presents a random challenge that must be solved programmatically, rewarding a correct implementation of the cryptographic algorithm rather than manual solving.

  2. Step 2Decrypt with dCode Playfair decoder
    Observation
    The key grid and ciphertext match the input format the dCode Playfair tool expects. Select the 6x6 variant and paste the alphabet as one flat 36-character string to recover the plaintext.
    Navigate to dCode.fr's Playfair cipher tool. Select the 6x6 grid variant. Paste the alphabet as a single 36-character string with no spaces and no line breaks (concatenate all six rows). Enter the ciphertext and submit; the result is the plaintext.
    Learn more

    Playfair decryption rules (for a 6x6 grid) operate on character pairs from the ciphertext:

    • Same row: replace each character with the one to its left (wrapping around)
    • Same column: replace each character with the one above it (wrapping around)
    • Rectangle: replace each character with the one in the same row but the other character's column

    During encryption, if a pair contains the same character, an "X" (or "0" in 6x6 variants) is inserted between them. The plaintext may have these fillers removed during decryption to recover the original message. The message is also padded to an even length if needed.

    dCode.fr is a comprehensive online cipher reference with implementations of hundreds of historical and modern ciphers. For one-off manual decryption, it is the fastest path. However, since the server key changes each session, an automated Python implementation is needed for reliable flag retrieval - implement the grid lookup and three decryption rules in a pwntools script that parses the server output, decrypts, and sends the result.

  3. Step 3Submit the plaintext
    Observation
    The server generates a fresh random key on every connection, which rules out a one-off manual decryption. Automate the grid lookup and the three decryption rules in a pwntools script that parses the output and replies within the same session.
    Send the decrypted plaintext back as a single line. The server compares strictly; submit only if the result looks like recognizable English or starts with a known prefix. Use pwntools: p.sendline(plaintext.encode()) then p.recvall() captures the flag.
    python
    python3 - <<'EOF'
    from pwn import remote
    
    ALPHA_ROWS = 6  # 6x6 = 36 chars
    
    def make_grid(alpha):
        return [list(alpha[i*ALPHA_ROWS:(i+1)*ALPHA_ROWS]) for i in range(ALPHA_ROWS)]
    
    def find(grid, ch):
        for r, row in enumerate(grid):
            if ch in row:
                return r, row.index(ch)
        raise ValueError(ch)
    
    def decrypt(ct, alpha):
        grid = make_grid(alpha)
        out = []
        for i in range(0, len(ct), 2):
            a, b = ct[i], ct[i+1]
            ra, ca = find(grid, a)
            rb, cb = find(grid, b)
            if ra == rb:                              # same row -> shift left
                out += [grid[ra][(ca - 1) % ALPHA_ROWS],
                        grid[rb][(cb - 1) % ALPHA_ROWS]]
            elif ca == cb:                            # same col -> shift up
                out += [grid[(ra - 1) % ALPHA_ROWS][ca],
                        grid[(rb - 1) % ALPHA_ROWS][cb]]
            else:                                     # rectangle -> swap cols
                out += [grid[ra][cb], grid[rb][ca]]
        return ''.join(out)
    
    p = remote('mercury.picoctf.net', 6057)
    # Adjust recvuntil targets to match the actual server prompts
    alpha = p.recvline_contains(b'alphabet').decode().split()[-1].strip()
    ct    = p.recvline_contains(b'iphertext').decode().split()[-1].strip()
    pt = decrypt(ct, alpha)
    print('plaintext:', pt)
    p.sendline(pt.encode())
    print(p.recvall(timeout=3).decode())
    EOF

    Expected output

    picoCTF{2e71b99f...}
    What didn't work first

    Tried: Using ALPHA_ROWS = 5 instead of 6 in the make_grid and modular arithmetic

    Set to 5, the grid slices each row to five characters and wraps positions mod 5, but the real alphabet is 36 characters across six columns. Every row and column lookup lands in the wrong cell, so the decryption is entirely wrong and the server rejects it. Set the row count to 6 throughout, so slicing, find(), and the modular shifts all match the real grid.

    Tried: Parsing the server output with p.recvline() blindly instead of recvline_contains on the correct label

    The server prints several explanatory lines before the alphabet and ciphertext. Call recvline() in sequence and a banner or blank line ends up in the alphabet variable, so the string length is wrong and find() raises a ValueError on the first missing character. recvline_contains anchors each parse to the right line, however many preamble lines appear.

    Learn more

    The function above implements all three Playfair decryption rules for an arbitrary 6x6 alphabet (~30 lines of cipher logic plus a pwntools wrapper). For a 36-character alphabet, modular arithmetic is mod 6 across each row/column instead of mod 5 in the classical 5x5 variant. Inserting separators (X or 0) is an encryption-side concern; decryption simply applies the inverse rules and you trim any padding letters by eye after seeing the recovered plaintext.

    The pwntools tube API is useful here: p.recvuntil(b'Ciphertext:') reads until the label appears, p.recvline() reads the ciphertext, and p.sendline(plaintext) submits the answer. p.recvall() captures the server's response including the flag.

    Output validation. Before submitting, glance at the decrypted string - if it does not look like English or does not start with a known prefix from the challenge prompt, your grid parse is off. Submitting wrong text repeatedly may be rate-limited by the server.

Interactive tools
  • Cipher Identifier & Auto-DecoderPaste any ciphertext and the tool auto-runs every common decoder (base64, hex, Morse, ROT, Atbash, Bacon, binary, decimal, URL) and ranks the results by English-likeness.
  • Frequency AnalysisAnalyze letter frequencies in a substitution cipher and interactively build the decryption mapping with auto-filled guesses.
  • Rail Fence CipherEncrypt or decrypt rail fence (zigzag) transposition ciphers. Brute-force across rail counts and offsets to find the right setting fast.

Flag

Reveal flag

picoCTF{2e71b99f...}

The flag is returned by the server only after submitting the correct plaintext - each session uses a fresh key.

Key takeaway

Playfair is a digraph substitution cipher, encrypting letter pairs rather than single characters. That weakens simple frequency analysis without defeating it, because digraph frequencies in natural language are still far from uniform. Widening the grid from 5x5 to 6x6 adds digits and changes nothing mechanically. A challenge that regenerates its key each session forces you to implement the algorithm properly instead of hardcoding an answer, which is exactly the skill needed when auditing a custom cryptographic implementation.

Related reading

Useful tools for Cryptography

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